3/28/2021 0 Comments Phantasy Star Universe Reddit
I was happy we were able to materialize chairman Okawas vision and to be acknowledged as pioneers of online games by the industry.That distinction belongs to ChuChu Rocket, which Sega and developer Sonic Team made as a data streaming test case in preparation for PSO.
For a brief moment, it seemed as if the technology for consumer-focused online gaming had finally caught up with Segas console ambitions. Phantasy Star Universe Reddit Series Would LiveAlthough the series would live on, eventually finding success on GameCube, Xbox, and PC, Naka originally hoped PSO would revive the Dreamcasts fading fortunes. Unfortunately, the consoles fate was sealed well before PSO s arrival. In January 2018, he joined Square Enix to work on a new action game, which was revealed after we conducted this interview as 3D platformer Balan Wonderworld. When we found out that even with the use of optical fiber, information only travelled at seven and a half times around the world per second, we knew that we could not build games the normal way. So, we wanted to understand this environment better and developed ChuChu Rocket first, then we took what we learned to develop Phantasy Star Online. The method of communication was going to be key to the success of the game so, in addition to regular chat, the support for Symbol Chat and Word Select was very high on my list of priorities. PSO didnt really rely on past series lore or expect fans to have prior exposure to the series, but what did you want to maintain from past games. We also incorporated references to prior games for Phantasy Star fans so I think we were able to please both new players and fans of the original series. I think the experience that helped the most from working on Sonic Adventure was breaking the game into parts and perfecting each part before bringing them together. Which of these things was the hardest to overcome, and how did you manage it. This issue was the reason we had to ask consumers to purchase a new disc Phantasy Star Online Version 2 in order to fix some bugs in the system. It was an unfortunate situation but I was grateful that the consumers still seemed to enjoy the game despite the issue. You could do so much with the editor and only a couple of buttons. The whole development team was very surprised with how enthusiastic players were about it. We were expecting some surprises but we were really blown away by the creativity we saw from players. Why were you adamant about including these features in the game. We were only able to save one screenshot on the VMU memory card but I figured it was better to have one than none, so we incorporated it as a hidden command. Ideally, I would have come up with it earlier in development but it was something that came to me once development was starting to wind down and I was looking for ways to make the game more fun. This is something that happens a lot in the second half of game development and the crucial thing to consider is which ideas to incorporate and the amount of risk thats involved by trying to incorporate new ideas into the game at that late stage. PSO even eventually won the game of the year award from the Japan Game Awards. How do you feel about it in hindsight compared to the time when you were developing it.
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